They can instantly watch movies and TV program over the internet to PCs, Macs and TVs. In addition, a great number of streaming service providers allows users to subscribe their service to watch and enjoy movies and TV program. The film makers which produce a lot of films around the world also take part to market and promote their films by exploiting the advantages of using the "Facebook Page". The "Like" option allows user to subscribed and received updates their interested on from the page.
In recent trend, most of the companies promote their products in the Facebook by creating the "Facebook Page" that refers to specific product. Facebook is the main social network that the U.S internet users spend time more than the other social network services such as Yahoo, Google, AOL Media Network, Twitter, Linked In and so on. Social Networks and Blogs sites rule Americans' Internet time, accounting to 23 percent of time spent online. In their studies, nearly 4 in 5active users visit social network and blog. In 2011, social networks and blogs are still the top destination of online users, according to a study from Nielsen Company. Social media has become one of the most popular media in web and mobile application. 52-58 | julio-diciembre | 2013 | ISSN: 2145-4086 | Medellín-Colombia 53 A proposal of T-learning: using artificial intelligence planning and ontological reasoning Una propuesta de T-Learning: usando planificación, inteligencia artificial y razonamiento ontológico Lámpsakos | N o. Palabras clave: T-learning, planificación, razona-miento ontológico, heterogeneidad semántica, auto-matización de procesos. Este artículo se centra en proponer cómo utilizar las técnicas de planificación de inteligencia artificial en conjunto con el razonamiento ontológico en entornos t-learning, con el fin de: i) lograr auto-matizar procesos tales como la presentación y la adaptación de objetos de aprendizaje o de las apli-caciones educacionales (compuestas de objetos de aprendizaje) ii) abordar las diferencias de términos y significados (heterogeneidad semántica) que se pue-den producir entre los múltiples espectadores, y iii) permitir la reutilización de los objetos de aprendizaje, en diferentes contextos.
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This paper focuses on the proposition of how to use the techniques of Planning in Artificial Intelligence in conjunction with Ontological Reasoning in t-learning environments, in order to i) achieve automating processes such as, the presentation and adaption of the Learning Objects or the educational applications (composed of Learning Object) ii) address the differences of terms and meanings that can occur between multiple viewers, finally, iii) allow the reuse of learning objects in different contexts.